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 Killing Floor

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Numarul mesajelor : 256
Data de inscriere : 19/06/2009
Varsta : 20
Localizare : Buzau

MesajSubiect: Killing Floor   Mar Aug 18, 2009 6:13 pm

Killing Floor



The gameplay consists of a single game type, single- or multi-player, in which the player fights through waves of zombie-like monsters (or more precisely, specimens from a failed military experiment), with each wave becoming successively more difficult, moving through each area of the level, until it concludes with a battle with a super-specimen, called the Patriarch. Alex Quick, the level designer and texture artist, has stated that "there are a whole bunch of ideas on the drawing board that we can add in after launch, including the 'Story' mode from the mod, for instance."

Levels are completely non-linear and open-ended. There are no restrictions on where players can travel—that is, players can choose where to run and fight. Up to six players can team up in an online cooperative battle with the specimens. The game sessions are fully-configurable, so players can change the difficulty, number of enemy waves, or specify which creatures compose the waves. As the player progress through waves, the tougher-grade specimens are more commonly encountered. A Software Development Kit (SDK) and level editor is included to aid in the creation of modifications and levels.

There is an array of weapons, including melee weapons, shotguns, rifles, sidearms and other weapons. Players must earn cash from killing specimens to buy these from the Trader who sells weapons, supplies, and ammo players will need to progress through each wave, who is only accessible after completing a wave. When the next wave begins, she relocates, and near the completion of a wave, a red arrow appears on screen, directing the players to the Trader's new location. Players can also drop cash for other players to collect and spend.

A feature called "ZEDtime" allows the player to see particularly gory kills, such as headshots, in slow-motion, even in multiplayer mode. It can also give the players an advantage for a brief time to carefully aim their shots.

Tactical gameplay elements exist, such as the ability to weld doors shut to direct the flow of the enemy hordes, and the gameplay encourages teamwork by giving less of an energy penalty when players heal each other, instead of themselves.

There is voice chat, and automatic, randomized voice responses from character interaction and selectable voice commands, similar to Valve's Team Fortress 2 and Left 4 Dead, for communicating with other players. Another similarity is the randomized music played during setup and combat stages each level. In setup, the music is generally ambient and quiet. In combat, it is louder, faster-paced heavy metal.

There is a "Perks" system, which gives the player certain strengths and/or abilities. Players have six to choose from. These can be leveled up as they are used, improving their effectiveness. For example, the Commando perk gives the player a discount on the bullpup, improved effectiveness with the bullpup and grants detection of stalkers in a small radius around him.

Backstory
There is no real plot for the game, but a backstory is provided on the publisher's website and by text in the game load screens:

The game takes place in London, England. Horzine Biotech, a biotechnology company, is contracted to conduct experiments of a military nature involving mass cloning and genetic manipulation. Something goes horribly wrong during the process of the experimentations, and human subjects begin to exhibit grotesque mutations and disfigurement. They become increasingly hostile, and eventually overrun the internal security forces of the corporation.

Hours later, the first waves of the specimens break out onto the surface, disrupting a peace protest outside the well-known military contractor. Despite the best efforts of local police, the civilians are quickly overwhelmed and consumed by the seemingly endless supply of clones now streaming from the gaping maw of Horzine Biotech's headquarter. Having escaped their sterile prison, the creatures began to fan out to neighboring areas, devouring the helpless citizens of London while the Metropolitan Police bravely but fruitlessly attempt to stem the tide of mutated flesh now spreading across their city.

Desperate to contain the outbreak, the British government begins to organize ragtag teams of surviving British Army soldiers and Special Branch police officers to fight back against the hordes of mutated "specimens" now running amok throughout the capital and its outskirts. The player takes the role of an anonymous member of one of these teams as they partake in a variety of missions in and around the city of London.

Links:

http://www.megaupload.com/?d=XCJM4K2L
http://www.megaupload.com/?d=1FNRAZHG
http://www.megaupload.com/?d=G5HWO6I1
http://www.megaupload.com/?d=E2M1DNS4
http://www.megaupload.com/?d=QRPD6ITF
http://www.megaupload.com/?d=AX3OBJFB
http://www.megaupload.com/?d=8ULITCYG
http://www.megaupload.com/?d=E1L4U0G0
http://www.megaupload.com/?d=0Y1O9GN4

Mirror:

http://rapidshare.com/files/233340575/Killing.Floor_FuLLRiP__BLUEPLANET_.part01.rar
http://rapidshare.com/files/233711873/Killing.Floor_FuLLRiP__BLUEPLANET_.part02.rar
http://rapidshare.com/files/233717814/Killing.Floor_FuLLRiP__BLUEPLANET_.part03.rar
http://rapidshare.com/files/233724568/Killing.Floor_FuLLRiP__BLUEPLANET_.part04.rar
http://rapidshare.com/files/233730849/Killing.Floor_FuLLRiP__BLUEPLANET_.part05.rar
http://rapidshare.com/files/233737047/Killing.Floor_FuLLRiP__BLUEPLANET_.part06.rar
http://rapidshare.com/files/233744731/Killing.Floor_FuLLRiP__BLUEPLANET_.part07.rar
http://rapidshare.com/files/233705723/Killing.Floor_FuLLRiP__BLUEPLANET_.part08.rar
http://rapidshare.com/files/233331972/Killing.Floor_FuLLRiP__BLUEPLANET_.part09.rar

Mai bine downloadati de pe MegaUpload deoarece nu exista limita de downloaduri....(oarecum)
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